Lord of the Rings Campaign
Phase 1, Scene 2
Leading to the First Battle of Flatlandius.
Call to Arms
The Story
Tarnius, the Red Wizard,
sent a furfoot/greenie (free people are met by a hobbit, dark
forces a goblin) messenger to meet you - regardless if you
have the scrolls. It seems the plump hobbit/goblin may have
been about to enter the cooking pot. Unfortunately in the
land between you and Gimmy Undertook is a band of Urak-Hai.
The Urak-Hai are leaderless and seem unwilling to cross over
the bridge. As you approach the oversized Orcs sound a horn
for support. You must cross the waters quickly. It is not a
problem for you or your superiors to attack this group.
The little courier watches the battle with an expected
inquisitiveness.
*Urak-Hai/Dark Force players – this is a renegade band of
Urak-Hai.
Overview
Players will be
separated into partners and each player will take turns
playing the Urak-Hai force while the other enters the board
with his or her forces. The battle will last for just 6
turns. Players start 15+” from the bridge. Players with 50%
or more cavalry start 25+” from the bridge.
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Tactics of Non-player
The Urak-Hai are
leaderless, but will fight with the best tactics available
while charging 3 to 6” per turn. The specific formation is
the decision of the opposing player. The Urak-Hai will use 3
to 6” of movement toward the enemy without allowing the enemy
to circle around them. Urak-Hai starts within 6” of the
bridge. For some reason the Urak-Hai will not step foot on
the bridge. The Urak-Hai are also too aggressive to use their
shields to fight defensively (special shield rule in rule
book).
Urak-Hai force
4 with swords and shields
8 with pikes
3 with crossbow and swords
Player Army Size
New player:
175 points (need to purchase your captain with this)
Existing Players:
+100 if dropped 0 Cave Trolls
+80 if only 1 Cave Troll fell
+50 if 2 Cave Troll heads are on your mantle
All players:
+10 for all figures in the army painted with relatively few
proxies – This is in addition to the bonus for the previous
scene
+10 for bringing/creating/painting a banner figure
Maximum army size – 250
(drop any points over this total)
Special Rules
Banner figure –
this could be a banner, drums or even a set of figures. The
cost of the figure is 0. The figure defends only. The figure
can not initiate combat. The figure adds +1 courage to all
figures within 6”. The stats for the figure are the base
stats for your race. Rule good for rest of campaign.
Magical Sword (could be a
spear, axe, …) – only useable by the named captain, Strength
+1. Rule good for rest of campaign.
The lost books of
Eridoriadum – no game effect, part of the storyline. Bonus
spell for the potential gain of an apprentice next scene.
Campaign Rewards
Route – No figures
cross the bridge by the end of the 6th turn
- replenish your dwindled forces with 80 points
Draw – any figures
crossing the bridge by the end of the 6th turn
- rebuild with 90 points
Victory – over ½ of
starting number of figures cross the bridge in 6 turns
- refresh your forces with 100 points
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