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Clan War at the Flatlands
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Existence and Nonexistence


8'x8'


Upper right Stu gaining the center, lower middle Aaron surrounding the Earth Elementals at the base of the hill, and upper left David surrounding a similar group of Earth Elementals at the base of the hill.

Summary

Stu's Phoenix had the best overall strategy or at least the one that worked.  Two units of Earth Elements were enough to slow the other two combatants from charging the hill.  As both the speedy Unicorn and the gett'a-long Shadow Horde made it to within 8" of the center hill base these little dirtballs hopped out of the hillside.  Meanwhile back at the outhouse, the rest of his units are plugging away towards becoming "King of the Mountain".  Not a single fireball left his finger tips.  You must understand this is Stu's trademark attack.  In the end Tsumai's Legion sat on top and center.  As it sometimes happens with units, the Fire Dragon was left twiddling his thumbs.  1 VP from the Unicorns and 3 campaign moves for the center.  Gained two new territories.

the Unicorn Way and the Aaron way: his plan was simple.  First to the top.  But yet again his opponents spoiled the path.  All possible movement modifiers were poured onto his hill-ignoring horses, as they ran headlong into the Earth.  His units were able to flank this very quickly, but poor rolls by the Unicorn and good rolls by the Phoenix made this combat last the entire battle.  Shugenjas and even more Shugenjas slowed everyone down with Torrential Rain.  Three times.  the two units of cavalry and unit of Earth Elements clogged up the base his hill.  A lone group did travel through the woods and rear flack the Hurricanes on the last turn.  2 VPs for all the Earth Elementals, minus the LP, and 1 campaign move for playing.  Gained a single territory.

My Shadowlands horde: Flank and Fear.  I needed more players to create the chaos I had planned.  Instead I had to face my enemy head on.  Another miscalculation was the time to dispose of the Earth Elements, which I never did, thanks to the darn Rain slowing my charges and movement down.  Eventually, and I mean eventually, my Fear raising army Broke the Elementals, as we surrounded them.  As a last ditch push, I played Fight for Position to push onto the upper level of the hill to gain another campaign move.  My army needed A) no rain slowing my reign of fear and/or B) 2 more turns to dispose and push center.  2 Vp from the Earth unit and 2 campaign moves for topping the hill.  Rolled two ones to gain no new territories.  Ouch!

6 turns and about 3 hours. 

Aaron's Unicorn roster

10 Moto Fanatics with Moto Nikutai Leadership Package 165

10 Moto Fanatics with Moto Nikutai Leadership Package 165

Iuchi Daiyu 264

Counterspell

Abomination

Ebb + Flow of Battle

Torrential Rain

Gunsen of Water

11 Iuchi Scouts 209

Morito Tokei 139

Torrential Rain

Steady the Spirit

Ebb and Flow of Battle

Yojimbo

Morito Tokei 130

Wind Born Speed

Torrential Rain

Mists of Illusion

Yojimbo

Morito Tokei 115

Wind Born Speed

Steady the Spirit

Mists of Illusion

Yojimbo

Shinjo Rojin 153

Fan of Command

12 Shinjo's Thunder 312

Kaiu Kenru, 12 Damned and 20% increase due Crab Unit 384

 

Total 2036

Tactical Cards

3X Superior Tactics

3X Ride Until Dawn

3X Resist Magic

2X Strike at the Tail

2X Grim Determination

1X Return of Courage

2 X Martyr

2 X Focus

2 X PArade Ground Practice

2 X Frenzy

2 X Defensive Position

2 X the Waves Break

2 X Beyond Your Mastery

1 X Fallback and Regroup

1 X An Unguarded Moment

Stu's Phoenix

Unit Name
15 Earth Elementals
Guardian of Earth

15 Earth Elementals
Guardian of Earth

20 Tsunami Legion
Guardian of Water

Dragon of Fire

Fury of Osano-Wo
Fury of Osano-Wo
the Fires That Cleanse
Hurricane Initiates

Isawa Uona

Counterspell
Wind Born Speed
Abomination
Abomination

Tactical Deck
3 Turtle Shell
3 Coordinated Fire
3 Focus
3 Charge
3 Beyond your Mastery
3 Superior Tactics
3 Know the Terrain
3 Nemesis
3 Burst of Speed
3 Defensive Position
30 Cards

 

David's Shadowlands Horde

One on One Onis - 2050 Pt. Shadowlands Forces Army

1 Tsukuro @ 470 pts
Special Weapon; Heavy Armor; Army General
Deafening War Drums [75]
Yari of Air [45]

1 Oni no Taki-Bi @ 375 pts

1 Oni no Jimen @ 375 pts

1 Oni no Tsuburo @ 245 pts

1 Oni no Mizu @ 350 pts

1 Necromancer @ 235 pts
Wakizashi; Oni Servants
Possession [35]
Stagnant Air [20]
Biting Steel [10]

1 Minor Oni Servants @ [30] pts

Total Honor: -32

Total Army Cost: 2050

Tactical Cards:
3x Charge
2x Fight for Position
2x Strike at the Tail
2x Evil Portents
3x the Oni's Fury
3x Turtle Shell
3x Focus
3x the Face of Fear
3x Dark Lord's Favor
3x Test of Might
3x Night Fighting