Existence and Nonexistence

8'x8'
Pitac needs a Shogun, or in
this case a King. What better way to show your influence
over the lands of Pitac than holding the top of a mound of
dirt.
8 foot by 8 foot KING OF the
MOUNTAIN. Hold the center at the end and gain 4 VPs and
an extra "move" on the campaign map, whether you win
or lose the battle. If no one holds the exact center,
the closest one gets 2 VPs (split the points on a tie).
Expect carnage and to find out
who your friends truly are.
Map details: the Hills level
off, so you only pay movement penalties when part of the unit
is on edge. the trees are designed to keep some of the
cross fire down.
Rewards: Either 3 campaign
moves for holding the center, 2 for having a unit on level 2,
and 1 just for playing.
Multi-player rules: this is
multi-player... Just space according to the number of players
around the hill. Players' units should all be the same
distance from the center (24" to 36"). Yes,
players can arch their initial placement.
Special rules:
-
You only roll one
initiative dice with your General for your entire army.
This determines the order of all your units for the entire
turn. there is no General special order for
initiative adjustment. there is just too many people
on the board for lots of die rolls.
-
If you're sitting in the
center at the End Phase, the Hand of Fate is yours and you
can pick your initiative roll after reviewing everyone
else's.
-
LOS is block by a hill
crest. In other words if your archers are on level 0
and the crow-flight to an enemy unit cuts through level 1
and back to level 0, you can't see that unit. But if
the archers were on level 0 and the crow-flight to an
enemy unit was just up to level 1 or even level 2, you
have LOS.
-
You can cast beneficial
spells on other players. i.e. Gust of Wind on a
"friendly" player's unit being attack by an
"enemy" player's archers. For now this
does not apply to Tactical Cards, like Turtle Shell.
-
An ending time and/or turn
will be agreed upon by the players.