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Clan War at the Flatlands
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Existence and Nonexistence


8'x8'

Pitac needs a Shogun, or in this case a King.  What better way to show your influence over the lands of Pitac than holding the top of a mound of dirt.

8 foot by 8 foot KING OF the MOUNTAIN.  Hold the center at the end and gain 4 VPs and an extra "move" on the campaign map, whether you win or lose the battle.  If no one holds the exact center, the closest one gets 2 VPs (split the points on a tie).

Expect carnage and to find out who your friends truly are.

Map details: the Hills level off, so you only pay movement penalties when part of the unit is on edge.  the trees are designed to keep some of the cross fire down.

Rewards: Either 3 campaign moves for holding the center, 2 for having a unit on level 2, and 1 just for playing.

Multi-player rules: this is multi-player... Just space according to the number of players around the hill.  Players' units should all be the same distance from the center (24" to 36").  Yes, players can arch their initial placement.

Special rules: 

  • You only roll one initiative dice with your General for your entire army.  This determines the order of all your units for the entire turn.  there is no General special order for initiative adjustment.  there is just too many people on the board for lots of die rolls.

  • If you're sitting in the center at the End Phase, the Hand of Fate is yours and you can pick your initiative roll after reviewing everyone else's.

  • LOS is block by a hill crest.  In other words if your archers are on level 0 and the crow-flight to an enemy unit cuts through level 1 and back to level 0, you can't see that unit.  But if the archers were on level 0 and the crow-flight to an enemy unit was just up to level 1 or even level 2, you have LOS.

  • You can cast beneficial spells on other players.  i.e. Gust of Wind on a "friendly" player's unit being attack by an "enemy" player's archers.  For now this does not apply to Tactical Cards, like Turtle Shell.

  • An ending time and/or turn will be agreed upon by the players.