In the lower right corner:
James' Nagas, lower left Aaron's Crabs, upper left Stu's
Clayed Phoenix, and upper right David's Phoenix. the
picture is from the second to last round. Notice the
pop and doughnuts! Yeah Man! You can also see my
Shugenja are out of casts on several spells (stones on
cards). Yea, Yea, Yea, we have too much silver and
prime, plus some paper clays. All the felt (light
green, tan, blue, and dark green) is actually the road
cutting through the bogs. the dice are actually real
dice.
How the scene went: All the
players seemed to enjoy it. Everything off the road
was a maneuver test and difficult terrain, so no rank or
overlap advantages and the like. At one point probably
a third of the units were unformed due to missed maneuver
tests. We played with just 4 of us, so we did the
spoked version below. We changed the reward for Coot
to an extra move on the Campaign Map and no VPs. We
also rolled one initiative dice for our whole army with just
the Daimyo. You could also gain another Campaign Map
move by gaining the most VPs. Overall this work out
well.
James brought the Naga.
Moved through the bogs very well. David's Phoenix
handed him his regurgitated lunch in the first turn with a
FireStorm attack. Layout proximity played a huge part
in this. Usually the 24" elemental attack is not
in range for a first turn attack. James and David
buddied up after this and the Naga went on to toy with the
Crab. Unfortunately the game ended as the excitement
for his forces just started. the game would have been
much much different for the Naga had it been a one-on-one
battle as James had planned for. He had several 6
figure Naga units wanting to flank some nasties.
Aaron laid down a Crab force.
And rushed some cavalry towards Coot. the cavalry
diverted towards a huge clay force of Stu's, but eventually
were confused by a strange series of moves by David's
Avalanche. His archers and Stu's Phoenix spells were
exchanged. Crab lead with a personality and unit
immuned to scrolls and eventually enter close combat with
40ish Clays. Removed 19 Clay Soldiers from one unit,
just 1 Clay short of a victory point. Crab defenses
are astronomical. Aaron could of enter mass combat
with flanks of the flanker flanking the flanked, but choose
the strategic runaway tactic. Didn't hand anyone a VP
this way.
Stu had the most unusual
force: Clay Soldiers Delight. I think someone just
dreamed this up on the list serve. the difficult
terrain was a curse for this army. Stu was eventually
picked on from two sides, Crab and a fellow Phoenix.
the Clays without rank or overlap advantages were near
useless. No one met his best force lead by Isawa Tsuke
on the road. This unit failed a charge and then stuck
by a Abomination to never return to formation. On a
"normal" playing field and this would of been a
different story. In one close combat it was the
difference between 5 attacks and 15 attacks. In the
end Stu mentioned he never wanted to see any Clay in his
army again. Still he had the most interesting army and
we're all about fun.
David also brought a Phoenix
army with one goal: get to Coot. the Avalanche guard
with every movement advantage being played on it (Wind Born
Speed, Ebb and Flow of Battle, Gunsen of Water, Ride Until
Dawn) went and went fast. the original strategy was to
fall back and use everything else for cover, instead sent
some spells to confuse the Crab cavalry and headed off for
some Clay Faces. In the end took 20+ from a single
Clay unit for a single VP. Stu's wicked dual, nearly
took Shiba Tsukune to the dirt. the Earth Dragon
afraid of getting shot just barely flanked a unit on the
last turn (a lot of points for just one attack).
7 turns in all of 2 1/2 hours. An overhead picture is
coming.
|
Stu's Phoenix
Force:
Isawa Tsuke 325
Fury of Osano-Wo
Fury of Osano-Wo
60 Clay Soldiers 300
Isawa Norika 275
Fury of Osano-Wo
Fury of Osano-Wo
60 Clay Soldiers 300
Asako Oyo 210
Fury of Osano-Wo
Fury of Osano-Wo
50 Clay Soldiers 250
Isawa Tadaka 310
Essence of Earth
Essence of Earth
16 Clay Soldiers 80
2050
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David's Phoenix -
2050 Pt. Phoenix Clan Army
12 Firestorm @ 256 pts
Guardian of Void; Wakizashi
12 Hurricane Initiates @ 208 pts
Guardian of Void; Yumi; Light Armor
1 Oni No Tadaka @ 115 pts
1 Morito Tokei @ 117 pts
Wakizashi; Yojimbo Escort
Wind Born Speed [15]
Wind Born Speed [15]
Essence of Earth [18]
1 Yojimbo @ [24] pts
Various 2-Hand Wpns; Heavy Armor
1 Morito Tokei @ 114 pts
Wakizashi; Yojimbo Escort
Ebb and Flow of Battle [25]
Abomination [20]
1 Yojimbo @ [24] pts
Various 2-Hand Wpns; Heavy Armor
1 Dragon of Earth @ 493 pts
Calling the Elements [15]
Essence of Earth [18]
1 Shiba Tsukune @ 258 pts
Special Weapon; Yumi; Light Armor; Army General
Gunsen of Water [50]
16 Avalanche Guard @ 384 pts
Katana
1 Sanzo @ 58 pts
Katana; Light Armor; Rokugani Horse;
5 Light Cavalry @ 45 pts
Katana; Rokugani Horse;
Total Honor: 9 |