New Mexico
Welcome to New Mex:
Sunday, May 26th
Points Earned
Rob G. - 3
David - 3
Scott - 2
Becky - 1
Aaron - 1
Jess - 1
Overview
It’s a Mexican Shoot Out in New Mexico. Players will
randomly be split (with whose is there). Same with terrain, we’ll
use what we got.
Army size
We’ll simply have one-on-one 900 point games.
Try to keep your troop numbers down (or mass those tongs like
Aaron). there will not be any water, so leave those cool Maze
Runners at home.
You will pay for your hero this time (i.e. 400 - hero cost).
Special Rules
If you have a posse of Mexicans they are free! (limit one)
Common Sense (as needed)
Campaign Points
Points based on bounty points (1st place, 2nd...)
+1 point for double bounty points over opponents
Welcome to New Mex part 2:
Sunday, June 23rd
Points Earned
Rob G. - 2
Becky - 2
Aaron - 2
Jess - 1
David - 1
Overview
One-on-one games outside an area infested with caverns (hint
for next game). We're still in New Mexico. I'd like to have a
better story, but I am rushed with FlatCon work.
Army size
200 points in Reinforcements
Not there last time - 700 points.
Special Rules
Common Sense (as needed)
Campaign Points
Points based on bounty points (1st place, 2nd...)
+1 point for double bounty points over opponents
Caverns of New Mexico:
Sunday, August 25 2pm
Points Earned
Rob G. - 4
Jess - 3
Becky - 1
Aaron - 1
David - 1
Overview
Everyone goes in, one of us comes out. You can ally to
be one of the last gangs, but there will be just one.
Army size
125 points (should have at least a hero and a posse)
Special Rules
In the caves 24” viewing radius.
No artillary.
No vehicles, except for battlesuits, which move at 1/2 speed.
No weather.
No horses.
Rocket packs, and flying creatures move at 1/2 speed.
Common Sense (as needed)
Campaign Points
1 for being there. 1 more for being last. 1 for
each hero you leave in a heap.
Notes
Hell of a game from Jess. Note to Dave, don't hide out
until the end. Rob and Aaron win the I am scarin' you award
(shifting sands and turtles). Becky wins the "I'm a
Drivin', you're a walkin'" phrase contest. Aaron also
wins "I read the rules, took notes, and I am still not
catching Dave cheating". Back to Jess - Unearthly Son
of a Female Wolf. Rob's clockwork turtles did the line
dance. Pictures up later.
the Border Dance:
Sunday, September 15 1pm
Points Earned
not played yet - Never Played...
Overview
We're crossing the border of McLean County and a few in between
to hoe'down some Champaignerites and Urbanites. there is
some bad blood in this feud. Somethings you just don't want
to step in the middle of.
It's a free-for-all with some strange locales.
Army size
400 points
Special Rules
We're in Champaign - their turf, their rules.
Email Steve if you are going - wulfgyr@yahoo.com
Campaign Points
1 for being there. 1 for every Champaign Hero you Put
Down. Notes
Looking forward to the
showdown.
the Border
400 point Dance:
Sunday, October 13 2pm
Points Earned
Jess 2
Aaron 2
David 4
Overview
the game we were scheduled to play in Champaign.
It's a free-for-all with some strange locales.
Army size
400 points
Special Rules
Normal
Campaign Points
1 for being there.
Notes
-email notes-
Did I mention the Dixie Rails single-handedly beat with 400 bounty
points a combined force of 800 bounty points? the opposing forces
included wolves, human bombs, sneaky scouts, a werewolf, a hanging
judge, a ball of doom witch, a mute sorcerer (at least he never
talked), and much more bullet riddled targets for my six shooters.
Ah... the joys of the Mechanical Spider and a few Texas Rangers.
David
-
If some of us could roll worth a darn that would not have
happened.
Jess
-
I had some fairly good rolls at just the right times. I went the
whole game with a -2 to my malfunction and driving tests for the
mechanical spider and kept on a ticking for 8+ rolls.
I am the anti-Whalen!
David
City State of
New Mexico: Sunday, November 10 2pm
Points Earned
Aaron 3
David 3
Jess 2 for being a good sport
Overview
Black River unit 122 has settled
into a nice peaceful little town. the town folks have chosen to
look the other way. Though Major Ray has been careful about Devil
Bat troop movements and his coven of witches. All of this is
about to change. Rival railroads have set a path through the town
the Black River folks are holding up in. Have these rival
railroads formed an alliance?
Lucky for each of the railroads there are sympathizing muckrakers
in the town to help “cover”-up what is often in plain sight. A
floating judge with bayoneted pistols becomes a trick of the
desert heat on what must have been children playing with blankets
and sticks.
Unfortunately the muckrakers can only “cover”-up so much. Out
right destruction of property will cost a rail baron some funds to
clean up the “news”.
the towns folks go into hiding as the rival “cattle ranchers” duke
it out in their streets.
Army size
*Jess’s Black River 800 (you can hire troops from another railroad
not playing) you can set up how every you’d like in the town
*400 points everyone else – Aaron’s Iron Dragon gets a train with
warcar (free) to ride in on (west side), Dave launches from the
desert on an airship (also free) (south side).
Special Rules
Improvements to train or airship are not free
Any destruction to buildings will cost you in replacements for the
next game session. We’ll keep track of all non-small arms damage
to buildings. One point of damage will be one point less
reinforcements. Total building takeout will multiply the penalty
by 3. Wooden buildings will catch on fire 1-3 on a d6 for
explosions, 1-5 for flames, causing 2d6 damage per turn. If you
miss with lets say a canon we’re going to see where it landed for
this damage.
Jess can set up anywhere in town, he knows we are coming.
Survivals matter for the next scene.
Common Sense (as needed)
Campaign
Points
1 for being there. Scores for
bounty points. Aaron and Dave’s total versus Jess’. Aaron and
Dave can earn 3 each with a win. Jess 4.
Notes
This game was tilted from the get go. Jess was losing whole
posses each time Aaron and I went. Aaron, set up to put the
complete whooopup on him in the third round with no end in site.
Jess did 16 points in damage to one of the buildings.
Teepees in the
Desert: Sunday, December ? 2pm
Points Earned
not played yet.
Overview
After a grand entrance
into some little rink-a-dink town the Black River use to hold, the
Iron Dragon are smoking peace pipes. Some group of Indians
with teepees in the desert have help hide the oriental express.
the rest of the gangs are sure the Tongs are up to something.
Like calling in an ancient dragon or the like.
One the teepees holds only the ancient Indian Shaman. He can
clear the Hunting Grounds for your railroad passage.
Army size
*Aaron with his leftovers, plus 200. the train is gone.
Troops can be hidden in teepees (see below) or anywhere inside the
village.
*David leftovers including the airship.
*Jess leftovers, plus 84 points (minus 16 for building damage).
*Everyone else 300 points. If you show up with an army
prebuilt (on paper), one vehicle is purchased for 1/2 the cost.
Special Rules
*Aaron can hide in teepees. He knows we are coming. Aaron, draw a
map to hide your troops on.
*Teepee Rules - inside each teepee will be up to 2 posses and a
single of Iron Dragon, empty, the ancient Indian Shaman, or an
Indian family.
Destroying or attacking an Indian family will cost you 100 bounty
points. Destroying the Indian Shaman will cost you 50% of
your army size in the next 2 games due to Indian raids and cursed
luck.
Troops have to move one figure next to a teepee to "explore and
expose". Empty or family, ends the turn. the Ancient
Shaman becomes your hostage. If Iron Dragon is hiding
inside, all figures are exposed (teepee removed) and a smarts roll
is made to see who goes first (ID coming off hold, or exposing
troop finishing their turn). Anyone else on hold wanting to
interrupt this action, should make a smarts roll at the same time.
*All Iron Dragon inside teepees are on hold to start the game.
Normal rules for being on hold. After leaving teepee or
being exposed, ID troops are dealt action cards.
*You can shoot out from a teepee, you now have +2 cover near the
entrance.
*A troop can shoot blind into the outside of a teepee. You roll a
d12 to see if you hit anyone. So a family of 5, would mean
1-5 hits, 7-12 misses. Remember any damage to a Indian
family is minus 100 bounty points.
*Multiple players will mean one or some of the attackers are Iron
Dragon sympathizers.
*Survivals do not matter for the next scene.
*Common Sense (as needed)
Campaign
Points
1 for being there. 1 for
capturing the Ancient Shaman (or in Aaron's case, keeping the
Shaman from being a hostage). Scores for bounty points.
Notes
-